arcade=0 name="Dungeon crawler 2.3.1" recordings=0 size=3100,2850 time=463 tile(MovingBlock,2350,450){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2400,450){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2500,450){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2400,450){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=8 x0=0 y0=100 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=8 x0=0 y0=100 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=12 x0=0 y0=150 } tile(MovingBlock,2600,500){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,550){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,600){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,650){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,550){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=8 x0=-100 y0=0 } tile(MovingBlock,2600,600){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=8 x0=-100 y0=0 } tile(MovingBlock,2550,750){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2500,750){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2450,750){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2400,750){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2500,750){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=8 x0=0 y0=-100 } tile(MovingBlock,2450,750){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=8 x0=0 y0=-100 } tile(MovingBlock,2300,700){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,650){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,600){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,550){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,650){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=8 x0=100 y0=0 } tile(MovingBlock,2300,600){ MovingPosCount=1 activated=0 appearance=Block_Scenery id=1154 loop=0 t0=8 x0=100 y0=0 } tile(MovingBlock,2350,450){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2400,450){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=8 x0=0 y0=100 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=12 x0=0 y0=150 } tile(MovingBlock,2600,500){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,550){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=8 x0=-100 y0=0 } tile(MovingBlock,2550,750){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2500,750){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=8 x0=0 y0=-100 } tile(MovingBlock,2300,700){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,650){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=8 x0=100 y0=0 } tile(MovingBlock,2350,450){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2400,450){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=8 x0=0 y0=100 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=12 x0=0 y0=150 } tile(MovingBlock,2600,500){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,550){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=8 x0=-100 y0=0 } tile(MovingBlock,2550,750){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2500,750){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=8 x0=0 y0=-100 } tile(MovingBlock,2300,700){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,650){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=8 x0=100 y0=0 } tile(MovingBlock,2400,450){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2500,450){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=8 x0=0 y0=100 } tile(MovingBlock,2600,550){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,600){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,650){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,600){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=8 x0=-100 y0=0 } tile(MovingBlock,2500,750){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2450,750){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2400,750){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2450,750){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=8 x0=0 y0=-100 } tile(MovingBlock,2300,650){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,600){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,550){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,600){ MovingPosCount=1 activated=0 appearance=Pushable_Scenery id=1145 loop=0 t0=8 x0=100 y0=0 } tile(MovingBlock,2350,450){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2400,450){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=8 x0=0 y0=100 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=12 x0=0 y0=150 } tile(MovingBlock,2600,500){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,550){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=8 x0=-100 y0=0 } tile(MovingBlock,2550,750){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2500,750){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=8 x0=0 y0=-100 } tile(MovingBlock,2300,700){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,650){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=8 x0=100 y0=0 } tile(MovingBlock,2400,450){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2500,450){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=8 x0=0 y0=100 } tile(MovingBlock,2600,550){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,600){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,650){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,600){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=8 x0=-100 y0=0 } tile(MovingBlock,2500,750){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2450,750){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2400,750){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2450,750){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=8 x0=0 y0=-100 } tile(MovingBlock,2300,650){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,600){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,550){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,600){ MovingPosCount=1 activated=0 appearance=ShadowPushable_Scenery id=1146 loop=0 t0=8 x0=100 y0=0 } tile(MovingBlock,2400,450){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2500,450){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=0 y0=50 } tile(MovingBlock,2450,450){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=8 x0=0 y0=100 } tile(MovingBlock,2600,550){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,600){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,650){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=-50 y0=0 } tile(MovingBlock,2600,600){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=8 x0=-100 y0=0 } tile(MovingBlock,2500,750){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2450,750){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2400,750){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2450,750){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=8 x0=0 y0=-100 } tile(MovingBlock,2300,650){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,600){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,550){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=4 x0=50 y0=0 } tile(MovingBlock,2300,600){ MovingPosCount=1 activated=0 appearance=ShadowBlock_Scenery id=1148 loop=0 t0=8 x0=100 y0=0 } tile(Teleporter,1000,1500,50,26){ automatic=1 destination=5 id=0 } tile(Teleporter,1050,1500,50,26){ automatic=1 destination=6 id=1 } tile(Teleporter,1100,1500,50,26){ automatic=1 destination=7 id=2 } tile(Teleporter,1150,1500,50,26){ automatic=1 destination=4 id=3 } tile(Teleporter,1000,1500){ automatic=0 id=4 } tile(Teleporter,1050,1500){ automatic=0 id=5 } tile(Teleporter,1100,1500){ automatic=0 id=6 } tile(Teleporter,1150,1500){ automatic=0 id=7 } tile(Teleporter,1000,1550){ automatic=1 destination=14 id=8 } tile(Teleporter,1050,1550){ automatic=1 destination=15 id=9 } tile(Teleporter,1100,1550){ automatic=1 destination=16 id=10 } tile(Teleporter,1150,1550){ automatic=1 destination=17 id=11 } tile(Button,1000,1450,250){ behaviour=on id=12 } tile(MovingBlock,1000,1452,250,48){ MovingPosCount=3 activated=0 id=12 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(Teleporter,1000,1400){ automatic=0 id=14 } tile(Teleporter,1050,1400){ automatic=0 id=15 } tile(Teleporter,1100,1400){ automatic=0 id=16 } tile(Teleporter,1150,1400){ automatic=0 id=17 } tile(Teleporter,1200,1400){ automatic=0 id=18 } tile(Teleporter,1000,1350){ automatic=1 id=19 } tile(Teleporter,1100,1350){ automatic=1 id=20 } tile(Teleporter,1050,1350){ automatic=1 id=21 } tile(Teleporter,1150,1350){ automatic=1 id=22 } tile(Teleporter,1200,1350){ automatic=1 destination=4 id=23 } tile(MovingBlock,1000,1485,50,15){ MovingPosCount=3 activated=0 id=24 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1050,1485,50,15){ MovingPosCount=3 activated=0 id=25 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1100,1485,50,15){ MovingPosCount=3 activated=0 id=26 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1150,1485,50,15){ MovingPosCount=3 activated=0 id=27 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Teleporter,1300,1500,50,26){ automatic=1 destination=37 id=28 } tile(Teleporter,1350,1500,50,26){ automatic=1 destination=38 id=29 } tile(Teleporter,1400,1500,50,26){ automatic=1 destination=39 id=30 } tile(Teleporter,1450,1500,50,26){ automatic=1 destination=36 id=31 } tile(Teleporter,1300,1600){ automatic=0 id=36 } tile(Teleporter,1350,1600){ automatic=0 id=37 } tile(Teleporter,1400,1600){ automatic=0 id=38 } tile(Teleporter,1450,1600){ automatic=0 id=39 } tile(Teleporter,1300,1550){ automatic=1 destination=44 id=40 } tile(Teleporter,1350,1550){ automatic=1 destination=45 id=41 } tile(Teleporter,1400,1550){ automatic=1 destination=46 id=42 } tile(Teleporter,1450,1550){ automatic=1 destination=47 id=43 } tile(Teleporter,1300,1400){ automatic=0 id=44 } tile(Teleporter,1350,1400){ automatic=0 id=45 } tile(Teleporter,1400,1400){ automatic=0 id=46 } tile(Teleporter,1450,1400){ automatic=0 id=47 } tile(Teleporter,1500,1400){ automatic=0 id=48 } tile(Teleporter,1300,1350){ automatic=1 id=49 } tile(Teleporter,1350,1350){ automatic=1 id=50 } tile(Teleporter,1400,1350){ automatic=1 id=51 } tile(Teleporter,1450,1350){ automatic=1 id=52 } tile(Teleporter,1500,1350){ automatic=1 destination=36 id=53 } tile(Button,1300,1250,250){ behaviour=on id=54 } tile(MovingBlock,1300,1302,250,48){ MovingPosCount=3 activated=0 id=54 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,1300,1485,50,15){ MovingPosCount=3 activated=0 id=56 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1350,1485,50,15){ MovingPosCount=3 activated=0 id=57 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1400,1485,50,15){ MovingPosCount=3 activated=0 id=58 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1450,1485,50,15){ MovingPosCount=3 activated=0 id=59 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Button,2350,150){ behaviour=on id=1065 } tile(Button,2400,150){ behaviour=on id=201 } tile(MovingBlock,2350,500){ MovingPosCount=4 activated=0 appearance=brick_wall id=386 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2400,500){ MovingPosCount=4 activated=0 appearance=brick_wall id=414 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2450,500){ MovingPosCount=4 activated=0 appearance=brick_wall id=442 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2500,500){ MovingPosCount=4 activated=0 appearance=brick_wall id=470 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2550,500){ MovingPosCount=4 activated=0 appearance=brick_wall id=498 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(Block,2300,450,50,300) tile(Block,2600,500,50,300) tile(Fragile,2300,450){ state=0 } tile(Fragile,2600,500){ state=0 } tile(Fragile,2600,750){ state=0 } tile(Fragile,2300,500){ state=0 } tile(Block,1500,1550) tile(MovingBlock,2350,550){ MovingPosCount=4 activated=0 appearance=brick_wall id=526 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2400,550){ MovingPosCount=4 activated=0 appearance=brick_wall id=554 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2450,550){ MovingPosCount=4 activated=0 appearance=brick_wall id=582 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2500,550){ MovingPosCount=4 activated=0 appearance=brick_wall id=610 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2550,550){ MovingPosCount=4 activated=0 appearance=brick_wall id=638 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2350,600){ MovingPosCount=4 activated=0 appearance=brick_wall id=666 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2400,600){ MovingPosCount=4 activated=0 appearance=brick_wall id=694 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2450,600){ MovingPosCount=4 activated=0 appearance=brick_wall id=722 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2500,600){ MovingPosCount=4 activated=0 appearance=brick_wall id=750 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2550,600){ MovingPosCount=4 activated=0 appearance=brick_wall id=778 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2350,650){ MovingPosCount=4 activated=0 appearance=brick_wall id=806 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2400,650){ MovingPosCount=4 activated=0 appearance=brick_wall id=834 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2450,650){ MovingPosCount=4 activated=0 appearance=brick_wall id=862 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2500,650){ MovingPosCount=4 activated=0 appearance=brick_wall id=890 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2550,650){ MovingPosCount=4 activated=0 appearance=brick_wall id=918 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2350,700){ MovingPosCount=4 activated=0 appearance=brick_wall id=946 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2400,700){ MovingPosCount=4 activated=0 appearance=brick_wall id=974 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2450,700){ MovingPosCount=4 activated=0 appearance=brick_wall id=1002 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2500,700){ MovingPosCount=4 activated=0 appearance=brick_wall id=1030 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(MovingBlock,2550,700){ MovingPosCount=4 activated=0 appearance=brick_wall id=1058 loop=1 t0=4 t1=0 t2=4 t3=0 x0=0 x1=0 x2=0 x3=0 y0=-50 y1=-50 y2=0 y3=0 } tile(Fragile,2600,550){ state=0 } tile(Fragile,2600,600){ state=0 } tile(Fragile,2600,650){ state=1 } tile(Fragile,2600,700){ state=0 } tile(Fragile,2300,550){ state=1 } tile(Fragile,2300,600){ state=1 } tile(Fragile,2300,650){ state=0 } tile(Fragile,2300,700){ state=0 } tile(Button,2450,150){ behaviour=on id=362 } tile(Button,2500,150){ behaviour=on id=363 } tile(Teleporter,1750,1650,50,26){ automatic=1 destination=369 id=364 } tile(Teleporter,1800,1650,50,26){ automatic=1 destination=370 id=365 } tile(Teleporter,1850,1650,50,26){ automatic=1 destination=371 id=366 } tile(Teleporter,1900,1650,50,26){ automatic=1 destination=368 id=367 } tile(Teleporter,1750,1650){ automatic=0 id=368 } tile(Teleporter,1800,1650){ automatic=0 id=369 } tile(Teleporter,1850,1650){ automatic=0 id=370 } tile(Teleporter,1900,1650){ automatic=0 id=371 } tile(Teleporter,1750,1700){ automatic=1 destination=376 id=372 } tile(Teleporter,1800,1700){ automatic=1 destination=377 id=373 } tile(Teleporter,1850,1700){ automatic=1 destination=378 id=374 } tile(Teleporter,1900,1700){ automatic=1 destination=379 id=375 } tile(Teleporter,1750,1550){ automatic=0 id=376 } tile(Teleporter,1800,1550){ automatic=0 id=377 } tile(Teleporter,1850,1550){ automatic=0 id=378 } tile(Teleporter,1950,1550){ automatic=0 id=380 } tile(Teleporter,1750,1500){ automatic=1 destination=520 id=381 } tile(Teleporter,1800,1500){ automatic=1 id=382 } tile(Teleporter,1850,1500){ automatic=1 destination=408 id=383 } tile(Teleporter,1950,1500){ automatic=1 destination=368 id=385 } tile(Button,1750,1600,250){ behaviour=on id=386 } tile(MovingBlock,1750,1602,250,48){ MovingPosCount=3 activated=0 id=386 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,1800,1635,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1900,1635,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,1950,1650) tile(Teleporter,2000,1650,50,26){ automatic=1 destination=397 id=392 } tile(Teleporter,2050,1650,50,26){ automatic=1 destination=398 id=393 } tile(Teleporter,2100,1650,50,26){ automatic=1 destination=399 id=394 } tile(Teleporter,2150,1650,50,26){ automatic=1 destination=396 id=395 } tile(Teleporter,2000,1650){ automatic=0 id=396 } tile(Teleporter,2050,1650){ automatic=0 id=397 } tile(Teleporter,2100,1650){ automatic=0 id=398 } tile(Teleporter,2150,1650){ automatic=0 id=399 } tile(Teleporter,2000,1700){ automatic=1 destination=404 id=400 } tile(Teleporter,2050,1700){ automatic=1 destination=405 id=401 } tile(Teleporter,2100,1700){ automatic=1 destination=406 id=402 } tile(Teleporter,2150,1700){ automatic=1 destination=407 id=403 } tile(Teleporter,2000,1550){ automatic=0 id=404 } tile(Teleporter,2050,1550){ automatic=0 id=405 } tile(Teleporter,2100,1550){ automatic=0 id=406 } tile(Teleporter,2200,1550){ automatic=0 id=408 } tile(Teleporter,2000,1500){ automatic=1 destination=548 id=409 } tile(Teleporter,2050,1500){ automatic=1 destination=380 id=410 } tile(Teleporter,2100,1500){ automatic=1 destination=436 id=411 } tile(Teleporter,2200,1500){ automatic=1 destination=396 id=413 } tile(Button,2000,1600,250){ behaviour=on id=414 } tile(MovingBlock,2000,1602,250,48){ MovingPosCount=3 activated=0 id=414 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2050,1635,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2100,1635,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2150,1635,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2200,1650) tile(Teleporter,2250,1650,50,26){ automatic=1 destination=425 id=420 } tile(Teleporter,2300,1650,50,26){ automatic=1 destination=426 id=421 } tile(Teleporter,2350,1650,50,26){ automatic=1 destination=427 id=422 } tile(Teleporter,2400,1650,50,26){ automatic=1 destination=424 id=423 } tile(Teleporter,2250,1650){ automatic=0 id=424 } tile(Teleporter,2300,1650){ automatic=0 id=425 } tile(Teleporter,2350,1650){ automatic=0 id=426 } tile(Teleporter,2400,1650){ automatic=0 id=427 } tile(Teleporter,2250,1700){ automatic=1 destination=432 id=428 } tile(Teleporter,2300,1700){ automatic=1 destination=433 id=429 } tile(Teleporter,2350,1700){ automatic=1 destination=434 id=430 } tile(Teleporter,2400,1700){ automatic=1 destination=435 id=431 } tile(Teleporter,2250,1550){ automatic=0 id=432 } tile(Teleporter,2300,1550){ automatic=0 id=433 } tile(Teleporter,2350,1550){ automatic=0 id=434 } tile(Teleporter,2450,1550){ automatic=0 id=436 } tile(Teleporter,2250,1500){ automatic=1 destination=576 id=437 } tile(Teleporter,2300,1500){ automatic=1 destination=408 id=438 } tile(Teleporter,2350,1500){ automatic=1 destination=464 id=439 } tile(Teleporter,2450,1500){ automatic=1 destination=424 id=441 } tile(Button,2250,1600,250){ behaviour=on id=442 } tile(MovingBlock,2250,1602,250,48){ MovingPosCount=3 activated=0 id=442 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2300,1635,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2350,1635,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2400,1635,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2450,1650) tile(Teleporter,1200,1950,50,26){ automatic=1 destination=453 id=448 } tile(Teleporter,1250,1950,50,26){ automatic=1 destination=454 id=449 } tile(Teleporter,1300,1950,50,26){ automatic=1 destination=455 id=450 } tile(Teleporter,1350,1950,50,26){ automatic=1 destination=452 id=451 } tile(Teleporter,1200,1950){ automatic=0 id=452 } tile(Teleporter,1250,1950){ automatic=0 id=453 } tile(Teleporter,1300,1950){ automatic=0 id=454 } tile(Teleporter,1350,1950){ automatic=0 id=455 } tile(Teleporter,1200,2000){ automatic=1 destination=460 id=456 } tile(Teleporter,1250,2000){ automatic=1 destination=461 id=457 } tile(Teleporter,1300,2000){ automatic=1 destination=462 id=458 } tile(Teleporter,1350,2000){ automatic=1 destination=463 id=459 } tile(Teleporter,1200,1850){ automatic=0 id=460 } tile(Teleporter,1250,1850){ automatic=0 id=461 } tile(Teleporter,1300,1850){ automatic=0 id=462 } tile(Teleporter,1400,1850){ automatic=0 id=464 } tile(Teleporter,1200,1800){ automatic=1 destination=604 id=465 } tile(Teleporter,1250,1800){ automatic=1 destination=436 id=466 } tile(Teleporter,1300,1800){ automatic=1 destination=492 id=467 } tile(Teleporter,1400,1800){ automatic=1 destination=1119 id=469 } tile(Button,1150,1900,350){ behaviour=on id=470 } tile(MovingBlock,1150,1902,350,48){ MovingPosCount=3 activated=0 id=470 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,1250,1935,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1300,1935,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1350,1935,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,1400,1950) tile(Teleporter,2750,1650,50,26){ automatic=1 destination=481 id=476 } tile(Teleporter,2800,1650,50,26){ automatic=1 destination=482 id=477 } tile(Teleporter,2850,1650,50,26){ automatic=1 destination=483 id=478 } tile(Teleporter,2900,1650,50,26){ automatic=1 destination=480 id=479 } tile(Teleporter,2750,1650){ automatic=0 id=480 } tile(Teleporter,2800,1650){ automatic=0 id=481 } tile(Teleporter,2850,1650){ automatic=0 id=482 } tile(Teleporter,2900,1650){ automatic=0 id=483 } tile(Teleporter,2750,1700){ automatic=1 destination=488 id=484 } tile(Teleporter,2800,1700){ automatic=1 destination=489 id=485 } tile(Teleporter,2850,1700){ automatic=1 destination=490 id=486 } tile(Teleporter,2900,1700){ automatic=1 destination=491 id=487 } tile(Teleporter,2750,1550){ automatic=0 id=488 } tile(Teleporter,2800,1550){ automatic=0 id=489 } tile(Teleporter,2850,1550){ automatic=0 id=490 } tile(Teleporter,2950,1550){ automatic=0 id=492 } tile(Teleporter,2750,1500){ automatic=1 destination=632 id=493 } tile(Teleporter,2800,1500){ automatic=1 destination=464 id=494 } tile(Teleporter,2850,1500){ automatic=1 id=495 } tile(Teleporter,2950,1500){ automatic=1 destination=480 id=497 } tile(Button,2750,1600,250){ behaviour=on id=498 } tile(MovingBlock,2750,1602,250,48){ MovingPosCount=3 activated=0 id=498 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2800,1635,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2850,1635,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2950,1650) tile(Teleporter,1750,1900,50,26){ automatic=1 destination=509 id=504 } tile(Teleporter,1800,1900,50,26){ automatic=1 destination=510 id=505 } tile(Teleporter,1850,1900,50,26){ automatic=1 destination=511 id=506 } tile(Teleporter,1900,1900,50,26){ automatic=1 destination=508 id=507 } tile(Teleporter,1750,1900){ automatic=0 id=508 } tile(Teleporter,1800,1900){ automatic=0 id=509 } tile(Teleporter,1850,1900){ automatic=0 id=510 } tile(Teleporter,1900,1900){ automatic=0 id=511 } tile(Teleporter,1750,1950){ automatic=1 destination=516 id=512 } tile(Teleporter,1800,1950){ automatic=1 destination=517 id=513 } tile(Teleporter,1850,1950){ automatic=1 destination=518 id=514 } tile(Teleporter,1900,1950){ automatic=1 destination=519 id=515 } tile(Teleporter,1750,1800){ automatic=0 id=516 } tile(Teleporter,1800,1800){ automatic=0 id=517 } tile(Teleporter,1850,1800){ automatic=0 id=518 } tile(Teleporter,1900,1800){ automatic=0 id=519 } tile(Teleporter,1950,1800){ automatic=0 id=520 } tile(Teleporter,1750,1750){ automatic=1 destination=660 id=521 } tile(Teleporter,1800,1750){ automatic=1 id=522 } tile(Teleporter,1850,1750){ automatic=1 destination=548 id=523 } tile(Teleporter,1900,1750){ automatic=1 destination=380 id=524 } tile(Teleporter,1950,1750){ automatic=1 destination=508 id=525 } tile(Button,1750,1850,250){ behaviour=on id=526 } tile(MovingBlock,1750,1852,250,48){ MovingPosCount=3 activated=0 id=526 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,1750,1885,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1800,1885,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1900,1885,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,1950,1900) tile(Teleporter,2000,1900,50,26){ automatic=1 destination=537 id=532 } tile(Teleporter,2050,1900,50,26){ automatic=1 destination=538 id=533 } tile(Teleporter,2100,1900,50,26){ automatic=1 destination=539 id=534 } tile(Teleporter,2150,1900,50,26){ automatic=1 destination=536 id=535 } tile(Teleporter,2000,1900){ automatic=0 id=536 } tile(Teleporter,2050,1900){ automatic=0 id=537 } tile(Teleporter,2100,1900){ automatic=0 id=538 } tile(Teleporter,2150,1900){ automatic=0 id=539 } tile(Teleporter,2000,1950){ automatic=1 destination=544 id=540 } tile(Teleporter,2050,1950){ automatic=1 destination=545 id=541 } tile(Teleporter,2100,1950){ automatic=1 destination=546 id=542 } tile(Teleporter,2150,1950){ automatic=1 destination=547 id=543 } tile(Teleporter,2000,1800){ automatic=0 id=544 } tile(Teleporter,2050,1800){ automatic=0 id=545 } tile(Teleporter,2100,1800){ automatic=0 id=546 } tile(Teleporter,2150,1800){ automatic=0 id=547 } tile(Teleporter,2200,1800){ automatic=0 id=548 } tile(Teleporter,2000,1750){ automatic=1 destination=688 id=549 } tile(Teleporter,2050,1750){ automatic=1 destination=520 id=550 } tile(Teleporter,2100,1750){ automatic=1 destination=576 id=551 } tile(Teleporter,2150,1750){ automatic=1 destination=408 id=552 } tile(Teleporter,2200,1750){ automatic=1 destination=536 id=553 } tile(Button,2000,1850,250){ behaviour=on id=554 } tile(MovingBlock,2000,1852,250,48){ MovingPosCount=3 activated=0 id=554 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2000,1885,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2050,1885,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2100,1885,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2150,1885,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2200,1900) tile(Teleporter,2250,1900,50,26){ automatic=1 destination=565 id=560 } tile(Teleporter,2300,1900,50,26){ automatic=1 destination=566 id=561 } tile(Teleporter,2350,1900,50,26){ automatic=1 destination=567 id=562 } tile(Teleporter,2400,1900,50,26){ automatic=1 destination=564 id=563 } tile(Teleporter,2250,1900){ automatic=0 id=564 } tile(Teleporter,2300,1900){ automatic=0 id=565 } tile(Teleporter,2350,1900){ automatic=0 id=566 } tile(Teleporter,2400,1900){ automatic=0 id=567 } tile(Teleporter,2250,1950){ automatic=1 destination=572 id=568 } tile(Teleporter,2300,1950){ automatic=1 destination=573 id=569 } tile(Teleporter,2350,1950){ automatic=1 destination=574 id=570 } tile(Teleporter,2400,1950){ automatic=1 destination=575 id=571 } tile(Teleporter,2250,1800){ automatic=0 id=572 } tile(Teleporter,2300,1800){ automatic=0 id=573 } tile(Teleporter,2350,1800){ automatic=0 id=574 } tile(Teleporter,2400,1800){ automatic=0 id=575 } tile(Teleporter,2450,1800){ automatic=0 id=576 } tile(Teleporter,2250,1750){ automatic=1 destination=716 id=577 } tile(Teleporter,2300,1750){ automatic=1 destination=548 id=578 } tile(Teleporter,2350,1750){ automatic=1 destination=604 id=579 } tile(Teleporter,2400,1750){ automatic=1 destination=436 id=580 } tile(Teleporter,2450,1750){ automatic=1 destination=564 id=581 } tile(Button,2250,1850,250){ behaviour=on id=582 } tile(MovingBlock,2250,1852,250,48){ MovingPosCount=3 activated=0 id=582 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2250,1885,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2300,1885,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2350,1885,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2400,1885,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2450,1900) tile(Teleporter,2500,1900,50,26){ automatic=1 destination=593 id=588 } tile(Teleporter,2550,1900,50,26){ automatic=1 destination=594 id=589 } tile(Teleporter,2600,1900,50,26){ automatic=1 destination=595 id=590 } tile(Teleporter,2650,1900,50,26){ automatic=1 destination=592 id=591 } tile(Teleporter,2500,1900){ automatic=0 id=592 } tile(Teleporter,2550,1900){ automatic=0 id=593 } tile(Teleporter,2600,1900){ automatic=0 id=594 } tile(Teleporter,2650,1900){ automatic=0 id=595 } tile(Teleporter,2500,1950){ automatic=1 destination=600 id=596 } tile(Teleporter,2550,1950){ automatic=1 destination=601 id=597 } tile(Teleporter,2600,1950){ automatic=1 destination=602 id=598 } tile(Teleporter,2650,1950){ automatic=1 destination=603 id=599 } tile(Teleporter,2500,1800){ automatic=0 id=600 } tile(Teleporter,2550,1800){ automatic=0 id=601 } tile(Teleporter,2600,1800){ automatic=0 id=602 } tile(Teleporter,2650,1800){ automatic=0 id=603 } tile(Teleporter,2700,1800){ automatic=0 id=604 } tile(Teleporter,2500,1750){ automatic=1 destination=744 id=605 } tile(Teleporter,2550,1750){ automatic=1 destination=576 id=606 } tile(Teleporter,2600,1750){ automatic=1 destination=632 id=607 } tile(Teleporter,2650,1750){ automatic=1 destination=464 id=608 } tile(Teleporter,2700,1750){ automatic=1 destination=592 id=609 } tile(Button,2500,1850,250){ behaviour=on id=610 } tile(MovingBlock,2500,1852,250,48){ MovingPosCount=3 activated=0 id=610 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2500,1885,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2550,1885,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2600,1885,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2650,1885,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2700,1900) tile(Teleporter,2750,1900,50,26){ automatic=1 destination=621 id=616 } tile(Teleporter,2800,1900,50,26){ automatic=1 destination=622 id=617 } tile(Teleporter,2850,1900,50,26){ automatic=1 destination=623 id=618 } tile(Teleporter,2900,1900,50,26){ automatic=1 destination=620 id=619 } tile(Teleporter,2750,1900){ automatic=0 id=620 } tile(Teleporter,2800,1900){ automatic=0 id=621 } tile(Teleporter,2850,1900){ automatic=0 id=622 } tile(Teleporter,2900,1900){ automatic=0 id=623 } tile(Teleporter,2750,1950){ automatic=1 destination=628 id=624 } tile(Teleporter,2800,1950){ automatic=1 destination=629 id=625 } tile(Teleporter,2850,1950){ automatic=1 destination=630 id=626 } tile(Teleporter,2900,1950){ automatic=1 destination=631 id=627 } tile(Teleporter,2750,1800){ automatic=0 id=628 } tile(Teleporter,2800,1800){ automatic=0 id=629 } tile(Teleporter,2850,1800){ automatic=0 id=630 } tile(Teleporter,2900,1800){ automatic=0 id=631 } tile(Teleporter,2950,1800){ automatic=0 id=632 } tile(Teleporter,2750,1750){ automatic=1 destination=772 id=633 } tile(Teleporter,2800,1750){ automatic=1 destination=604 id=634 } tile(Teleporter,2850,1750){ automatic=1 id=635 } tile(Teleporter,2900,1750){ automatic=1 destination=492 id=636 } tile(Teleporter,2950,1750){ automatic=1 destination=620 id=637 } tile(Button,2750,1850,250){ behaviour=on id=638 } tile(MovingBlock,2750,1852,250,48){ MovingPosCount=3 activated=0 id=638 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2750,1885,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2800,1885,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2850,1885,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2950,1900) tile(Teleporter,1750,2150,50,26){ automatic=1 destination=649 id=644 } tile(Teleporter,1800,2150,50,26){ automatic=1 destination=650 id=645 } tile(Teleporter,1850,2150,50,26){ automatic=1 destination=651 id=646 } tile(Teleporter,1900,2150,50,26){ automatic=1 destination=648 id=647 } tile(Teleporter,1750,2150){ automatic=0 id=648 } tile(Teleporter,1800,2150){ automatic=0 id=649 } tile(Teleporter,1850,2150){ automatic=0 id=650 } tile(Teleporter,1900,2150){ automatic=0 id=651 } tile(Teleporter,1750,2200){ automatic=1 destination=656 id=652 } tile(Teleporter,1800,2200){ automatic=1 destination=657 id=653 } tile(Teleporter,1850,2200){ automatic=1 destination=658 id=654 } tile(Teleporter,1900,2200){ automatic=1 destination=659 id=655 } tile(Teleporter,1750,2050){ automatic=0 id=656 } tile(Teleporter,1800,2050){ automatic=0 id=657 } tile(Teleporter,1850,2050){ automatic=0 id=658 } tile(Teleporter,1900,2050){ automatic=0 id=659 } tile(Teleporter,1950,2050){ automatic=0 id=660 } tile(Teleporter,1750,2000){ automatic=1 destination=1096 id=661 } tile(Teleporter,1800,2000){ automatic=1 id=662 } tile(Teleporter,1850,2000){ automatic=1 destination=688 id=663 } tile(Teleporter,1900,2000){ automatic=1 destination=520 id=664 } tile(Teleporter,1950,2000){ automatic=1 destination=648 id=665 } tile(Button,1750,2100,250){ behaviour=on id=666 } tile(MovingBlock,1750,2102,250,48){ MovingPosCount=3 activated=0 id=666 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,1750,2135,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1800,2135,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1900,2135,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,1950,2150) tile(Teleporter,2000,2150,50,26){ automatic=1 destination=677 id=672 } tile(Teleporter,2050,2150,50,26){ automatic=1 destination=678 id=673 } tile(Teleporter,2100,2150,50,26){ automatic=1 destination=679 id=674 } tile(Teleporter,2150,2150,50,26){ automatic=1 destination=676 id=675 } tile(Teleporter,2000,2150){ automatic=0 id=676 } tile(Teleporter,2050,2150){ automatic=0 id=677 } tile(Teleporter,2100,2150){ automatic=0 id=678 } tile(Teleporter,2150,2150){ automatic=0 id=679 } tile(Teleporter,2000,2200){ automatic=1 destination=684 id=680 } tile(Teleporter,2050,2200){ automatic=1 destination=685 id=681 } tile(Teleporter,2100,2200){ automatic=1 destination=686 id=682 } tile(Teleporter,2150,2200){ automatic=1 destination=687 id=683 } tile(Teleporter,2000,2050){ automatic=0 id=684 } tile(Teleporter,2050,2050){ automatic=0 id=685 } tile(Teleporter,2100,2050){ automatic=0 id=686 } tile(Teleporter,2150,2050){ automatic=0 id=687 } tile(Teleporter,2200,2050){ automatic=0 id=688 } tile(Teleporter,2000,2000){ automatic=1 destination=828 id=689 } tile(Teleporter,2050,2000){ automatic=1 destination=660 id=690 } tile(Teleporter,2100,2000){ automatic=1 destination=716 id=691 } tile(Teleporter,2150,2000){ automatic=1 destination=548 id=692 } tile(Teleporter,2200,2000){ automatic=1 destination=676 id=693 } tile(Button,2000,2100,250){ behaviour=on id=694 } tile(MovingBlock,2000,2102,250,48){ MovingPosCount=3 activated=0 id=694 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2000,2135,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2050,2135,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2100,2135,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2150,2135,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2200,2150) tile(Teleporter,2250,2150,50,26){ automatic=1 destination=705 id=700 } tile(Teleporter,2300,2150,50,26){ automatic=1 destination=706 id=701 } tile(Teleporter,2350,2150,50,26){ automatic=1 destination=707 id=702 } tile(Teleporter,2400,2150,50,26){ automatic=1 destination=704 id=703 } tile(Teleporter,2250,2150){ automatic=0 id=704 } tile(Teleporter,2300,2150){ automatic=0 id=705 } tile(Teleporter,2350,2150){ automatic=0 id=706 } tile(Teleporter,2400,2150){ automatic=0 id=707 } tile(Teleporter,2250,2200){ automatic=1 destination=712 id=708 } tile(Teleporter,2300,2200){ automatic=1 destination=713 id=709 } tile(Teleporter,2350,2200){ automatic=1 destination=714 id=710 } tile(Teleporter,2400,2200){ automatic=1 destination=715 id=711 } tile(Teleporter,2250,2050){ automatic=0 id=712 } tile(Teleporter,2300,2050){ automatic=0 id=713 } tile(Teleporter,2350,2050){ automatic=0 id=714 } tile(Teleporter,2400,2050){ automatic=0 id=715 } tile(Teleporter,2450,2050){ automatic=0 id=716 } tile(Teleporter,2250,2000){ automatic=1 destination=856 id=717 } tile(Teleporter,2300,2000){ automatic=1 destination=688 id=718 } tile(Teleporter,2350,2000){ automatic=1 destination=744 id=719 } tile(Teleporter,2400,2000){ automatic=1 destination=576 id=720 } tile(Teleporter,2450,2000){ automatic=1 destination=704 id=721 } tile(Button,2250,2100,250){ behaviour=on id=722 } tile(MovingBlock,2250,2102,250,48){ MovingPosCount=3 activated=0 id=722 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2250,2135,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2300,2135,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2350,2135,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2400,2135,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2450,2150) tile(Teleporter,2500,2150,50,26){ automatic=1 destination=733 id=728 } tile(Teleporter,2550,2150,50,26){ automatic=1 destination=734 id=729 } tile(Teleporter,2600,2150,50,26){ automatic=1 destination=735 id=730 } tile(Teleporter,2650,2150,50,26){ automatic=1 destination=732 id=731 } tile(Teleporter,2500,2150){ automatic=0 id=732 } tile(Teleporter,2550,2150){ automatic=0 id=733 } tile(Teleporter,2600,2150){ automatic=0 id=734 } tile(Teleporter,2650,2150){ automatic=0 id=735 } tile(Teleporter,2500,2200){ automatic=1 destination=740 id=736 } tile(Teleporter,2550,2200){ automatic=1 destination=741 id=737 } tile(Teleporter,2600,2200){ automatic=1 destination=742 id=738 } tile(Teleporter,2650,2200){ automatic=1 destination=743 id=739 } tile(Teleporter,2500,2050){ automatic=0 id=740 } tile(Teleporter,2550,2050){ automatic=0 id=741 } tile(Teleporter,2600,2050){ automatic=0 id=742 } tile(Teleporter,2650,2050){ automatic=0 id=743 } tile(Teleporter,2700,2050){ automatic=0 id=744 } tile(Teleporter,2500,2000){ automatic=1 destination=884 id=745 } tile(Teleporter,2550,2000){ automatic=1 destination=716 id=746 } tile(Teleporter,2600,2000){ automatic=1 destination=772 id=747 } tile(Teleporter,2650,2000){ automatic=1 destination=604 id=748 } tile(Teleporter,2700,2000){ automatic=1 destination=732 id=749 } tile(Button,2500,2100,250){ behaviour=on id=750 } tile(MovingBlock,2500,2102,250,48){ MovingPosCount=3 activated=0 id=750 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2500,2135,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2550,2135,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2600,2135,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2650,2135,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2700,2150) tile(Teleporter,2750,2150,50,26){ automatic=1 destination=761 id=756 } tile(Teleporter,2800,2150,50,26){ automatic=1 destination=762 id=757 } tile(Teleporter,2850,2150,50,26){ automatic=1 destination=763 id=758 } tile(Teleporter,2900,2150,50,26){ automatic=1 destination=760 id=759 } tile(Teleporter,2750,2150){ automatic=0 id=760 } tile(Teleporter,2800,2150){ automatic=0 id=761 } tile(Teleporter,2850,2150){ automatic=0 id=762 } tile(Teleporter,2900,2150){ automatic=0 id=763 } tile(Teleporter,2750,2200){ automatic=1 destination=768 id=764 } tile(Teleporter,2800,2200){ automatic=1 destination=769 id=765 } tile(Teleporter,2850,2200){ automatic=1 destination=770 id=766 } tile(Teleporter,2900,2200){ automatic=1 destination=771 id=767 } tile(Teleporter,2750,2050){ automatic=0 id=768 } tile(Teleporter,2800,2050){ automatic=0 id=769 } tile(Teleporter,2850,2050){ automatic=0 id=770 } tile(Teleporter,2900,2050){ automatic=0 id=771 } tile(Teleporter,2950,2050){ automatic=0 id=772 } tile(Teleporter,2750,2000){ automatic=1 destination=912 id=773 } tile(Teleporter,2800,2000){ automatic=1 destination=744 id=774 } tile(Teleporter,2850,2000){ automatic=1 id=775 } tile(Teleporter,2900,2000){ automatic=1 destination=632 id=776 } tile(Teleporter,2950,2000){ automatic=1 destination=760 id=777 } tile(Button,2750,2100,250){ behaviour=on id=778 } tile(MovingBlock,2750,2102,250,48){ MovingPosCount=3 activated=0 id=778 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2750,2135,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2800,2135,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2850,2135,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2950,2150) tile(Button,1750,2400,250){ behaviour=on id=806 } tile(MovingBlock,1750,2402,250,48){ MovingPosCount=3 activated=0 id=806 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(Teleporter,2000,2350){ automatic=0 id=828 } tile(Button,2000,2400,250){ behaviour=on id=834 } tile(MovingBlock,2000,2402,250,48){ MovingPosCount=3 activated=0 id=834 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(Teleporter,2250,2400,50,26){ automatic=1 destination=845 id=840 } tile(Teleporter,2300,2400,50,26){ automatic=1 destination=846 id=841 } tile(Teleporter,2350,2400,50,26){ automatic=1 destination=847 id=842 } tile(Teleporter,2400,2400,50,26){ automatic=1 destination=844 id=843 } tile(Teleporter,2250,2400){ automatic=0 id=844 } tile(Teleporter,2300,2400){ automatic=0 id=845 } tile(Teleporter,2350,2400){ automatic=0 id=846 } tile(Teleporter,2400,2400){ automatic=0 id=847 } tile(Teleporter,2250,2450){ automatic=1 destination=852 id=848 } tile(Teleporter,2300,2450){ automatic=1 destination=853 id=849 } tile(Teleporter,2350,2450){ automatic=1 destination=854 id=850 } tile(Teleporter,2400,2450){ automatic=1 destination=855 id=851 } tile(Teleporter,2250,2300){ automatic=0 id=852 } tile(Teleporter,2300,2300){ automatic=0 id=853 } tile(Teleporter,2350,2300){ automatic=0 id=854 } tile(Teleporter,2400,2300){ automatic=0 id=855 } tile(Teleporter,2450,2300){ automatic=0 id=856 } tile(Teleporter,2250,2250){ automatic=1 destination=996 id=857 } tile(Teleporter,2300,2250){ automatic=1 destination=828 id=858 } tile(Teleporter,2350,2250){ automatic=1 destination=884 id=859 } tile(Teleporter,2400,2250){ automatic=1 destination=716 id=860 } tile(Teleporter,2450,2250){ automatic=1 destination=844 id=861 } tile(Button,2250,2350,250){ behaviour=on id=862 } tile(MovingBlock,2250,2352,250,48){ MovingPosCount=3 activated=0 id=862 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2250,2385,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2300,2385,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2350,2385,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2400,2385,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2450,2400) tile(Teleporter,2500,2400,50,26){ automatic=1 destination=873 id=868 } tile(Teleporter,2550,2400,50,26){ automatic=1 destination=874 id=869 } tile(Teleporter,2600,2400,50,26){ automatic=1 destination=875 id=870 } tile(Teleporter,2650,2400,50,26){ automatic=1 destination=872 id=871 } tile(Teleporter,2500,2400){ automatic=0 id=872 } tile(Teleporter,2550,2400){ automatic=0 id=873 } tile(Teleporter,2600,2400){ automatic=0 id=874 } tile(Teleporter,2650,2400){ automatic=0 id=875 } tile(Teleporter,2500,2450){ automatic=1 destination=880 id=876 } tile(Teleporter,2550,2450){ automatic=1 destination=881 id=877 } tile(Teleporter,2600,2450){ automatic=1 destination=882 id=878 } tile(Teleporter,2650,2450){ automatic=1 destination=883 id=879 } tile(Teleporter,2500,2300){ automatic=0 id=880 } tile(Teleporter,2550,2300){ automatic=0 id=881 } tile(Teleporter,2600,2300){ automatic=0 id=882 } tile(Teleporter,2650,2300){ automatic=0 id=883 } tile(Teleporter,2700,2300){ automatic=0 id=884 } tile(Teleporter,2500,2250){ automatic=1 destination=1024 id=885 } tile(Teleporter,2550,2250){ automatic=1 destination=856 id=886 } tile(Teleporter,2600,2250){ automatic=1 destination=912 id=887 } tile(Teleporter,2650,2250){ automatic=1 destination=744 id=888 } tile(Teleporter,2700,2250){ automatic=1 destination=872 id=889 } tile(Button,2500,2350,250){ behaviour=on id=890 } tile(MovingBlock,2500,2352,250,48){ MovingPosCount=3 activated=0 id=890 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2500,2385,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2550,2385,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2600,2385,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2650,2385,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2700,2400) tile(Teleporter,2750,2400,50,26){ automatic=1 destination=901 id=896 } tile(Teleporter,2800,2400,50,26){ automatic=1 destination=902 id=897 } tile(Teleporter,2850,2400,50,26){ automatic=1 destination=903 id=898 } tile(Teleporter,2900,2400,50,26){ automatic=1 destination=900 id=899 } tile(Teleporter,2750,2400){ automatic=0 id=900 } tile(Teleporter,2800,2400){ automatic=0 id=901 } tile(Teleporter,2850,2400){ automatic=0 id=902 } tile(Teleporter,2900,2400){ automatic=0 id=903 } tile(Teleporter,2750,2450){ automatic=1 destination=908 id=904 } tile(Teleporter,2800,2450){ automatic=1 destination=909 id=905 } tile(Teleporter,2850,2450){ automatic=1 destination=910 id=906 } tile(Teleporter,2900,2450){ automatic=1 destination=911 id=907 } tile(Teleporter,2750,2300){ automatic=0 id=908 } tile(Teleporter,2800,2300){ automatic=0 id=909 } tile(Teleporter,2850,2300){ automatic=0 id=910 } tile(Teleporter,2900,2300){ automatic=0 id=911 } tile(Teleporter,2950,2300){ automatic=0 id=912 } tile(Teleporter,2750,2250){ automatic=1 destination=1052 id=913 } tile(Teleporter,2800,2250){ automatic=1 destination=884 id=914 } tile(Teleporter,2850,2250){ automatic=1 id=915 } tile(Teleporter,2900,2250){ automatic=1 destination=772 id=916 } tile(Teleporter,2950,2250){ automatic=1 destination=900 id=917 } tile(Button,2750,2350,250){ behaviour=on id=918 } tile(MovingBlock,2750,2352,250,48){ MovingPosCount=3 activated=0 id=918 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2750,2385,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2800,2385,50,15){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2850,2385,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2950,2400) tile(Teleporter,1750,2650,50,26){ automatic=1 destination=929 id=924 } tile(Teleporter,1800,2650,50,26){ automatic=1 destination=930 id=925 } tile(Teleporter,1850,2650,50,26){ automatic=1 destination=931 id=926 } tile(Teleporter,1900,2650,50,26){ automatic=1 destination=928 id=927 } tile(Teleporter,1750,2650){ automatic=0 id=928 } tile(Teleporter,1800,2650){ automatic=0 id=929 } tile(Teleporter,1850,2650){ automatic=0 id=930 } tile(Teleporter,1900,2650){ automatic=0 id=931 } tile(Teleporter,1750,2700){ automatic=1 destination=936 id=932 } tile(Teleporter,1800,2700){ automatic=1 destination=937 id=933 } tile(Teleporter,1850,2700){ automatic=1 destination=938 id=934 } tile(Teleporter,1900,2700){ automatic=1 destination=939 id=935 } tile(Teleporter,1750,2550){ automatic=0 id=936 } tile(Teleporter,1800,2550){ automatic=0 id=937 } tile(Teleporter,1850,2550){ automatic=0 id=938 } tile(Teleporter,1900,2550){ automatic=0 id=939 } tile(Teleporter,1950,2550){ automatic=0 id=940 } tile(Teleporter,1750,2500){ automatic=1 id=941 } tile(Teleporter,1800,2500){ automatic=1 id=942 } tile(Teleporter,1850,2500){ automatic=1 destination=968 id=943 } tile(Teleporter,1900,2500){ automatic=1 destination=1096 id=944 } tile(Button,1750,2600,250){ behaviour=on id=946 } tile(MovingBlock,1750,2602,250,48){ MovingPosCount=3 activated=0 id=946 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,1750,2635,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1900,2635,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,1950,2650) tile(Teleporter,2000,2650,50,26){ automatic=1 destination=957 id=952 } tile(Teleporter,2050,2650,50,26){ automatic=1 destination=958 id=953 } tile(Teleporter,2100,2650,50,26){ automatic=1 destination=959 id=954 } tile(Teleporter,2150,2650,50,26){ automatic=1 destination=956 id=955 } tile(Teleporter,2000,2650){ automatic=0 id=956 } tile(Teleporter,2050,2650){ automatic=0 id=957 } tile(Teleporter,2100,2650){ automatic=0 id=958 } tile(Teleporter,2150,2650){ automatic=0 id=959 } tile(Teleporter,2000,2700){ automatic=1 destination=964 id=960 } tile(Teleporter,2050,2700){ automatic=1 destination=965 id=961 } tile(Teleporter,2100,2700){ automatic=1 destination=966 id=962 } tile(Teleporter,2150,2700){ automatic=1 destination=967 id=963 } tile(Teleporter,2000,2550){ automatic=0 id=964 } tile(Teleporter,2050,2550){ automatic=0 id=965 } tile(Teleporter,2100,2550){ automatic=0 id=966 } tile(Teleporter,2150,2550){ automatic=0 id=967 } tile(Teleporter,2200,2550){ automatic=0 id=968 } tile(Teleporter,2000,2500){ automatic=1 id=969 } tile(Teleporter,2050,2500){ automatic=1 destination=940 id=970 } tile(Teleporter,2100,2500){ automatic=1 destination=996 id=971 } tile(Teleporter,2150,2500){ automatic=1 destination=828 id=972 } tile(Button,2000,2600,250){ behaviour=on id=974 } tile(MovingBlock,2000,2602,250,48){ MovingPosCount=3 activated=0 id=974 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2000,2635,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2100,2635,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2150,2635,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2200,2650) tile(Teleporter,2250,2650,50,26){ automatic=1 destination=985 id=980 } tile(Teleporter,2300,2650,50,26){ automatic=1 destination=986 id=981 } tile(Teleporter,2350,2650,50,26){ automatic=1 destination=987 id=982 } tile(Teleporter,2400,2650,50,26){ automatic=1 destination=984 id=983 } tile(Teleporter,2250,2650){ automatic=0 id=984 } tile(Teleporter,2300,2650){ automatic=0 id=985 } tile(Teleporter,2350,2650){ automatic=0 id=986 } tile(Teleporter,2400,2650){ automatic=0 id=987 } tile(Teleporter,2250,2700){ automatic=1 destination=992 id=988 } tile(Teleporter,2300,2700){ automatic=1 destination=993 id=989 } tile(Teleporter,2350,2700){ automatic=1 destination=994 id=990 } tile(Teleporter,2400,2700){ automatic=1 destination=995 id=991 } tile(Teleporter,2250,2550){ automatic=0 id=992 } tile(Teleporter,2300,2550){ automatic=0 id=993 } tile(Teleporter,2350,2550){ automatic=0 id=994 } tile(Teleporter,2400,2550){ automatic=0 id=995 } tile(Teleporter,2450,2550){ automatic=0 id=996 } tile(Teleporter,2250,2500){ automatic=1 id=997 } tile(Teleporter,2300,2500){ automatic=1 destination=968 id=998 } tile(Teleporter,2350,2500){ automatic=1 destination=1024 id=999 } tile(Teleporter,2400,2500){ automatic=1 destination=856 id=1000 } tile(Teleporter,2450,2500){ automatic=1 destination=984 id=1001 } tile(Button,2250,2600,250){ behaviour=on id=1002 } tile(MovingBlock,2250,2602,250,48){ MovingPosCount=3 activated=0 id=1002 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2250,2635,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2350,2635,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2400,2635,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Teleporter,2500,2650,50,26){ automatic=1 destination=1013 id=1008 } tile(Teleporter,2550,2650,50,26){ automatic=1 destination=1014 id=1009 } tile(Teleporter,2600,2650,50,26){ automatic=1 destination=1015 id=1010 } tile(Teleporter,2650,2650,50,26){ automatic=1 destination=1012 id=1011 } tile(Teleporter,2500,2650){ automatic=0 id=1012 } tile(Teleporter,2550,2650){ automatic=0 id=1013 } tile(Teleporter,2600,2650){ automatic=0 id=1014 } tile(Teleporter,2650,2650){ automatic=0 id=1015 } tile(Teleporter,2500,2700){ automatic=1 destination=1020 id=1016 } tile(Teleporter,2550,2700){ automatic=1 destination=1021 id=1017 } tile(Teleporter,2600,2700){ automatic=1 destination=1022 id=1018 } tile(Teleporter,2650,2700){ automatic=1 destination=1023 id=1019 } tile(Teleporter,2500,2550){ automatic=0 id=1020 } tile(Teleporter,2550,2550){ automatic=0 id=1021 } tile(Teleporter,2600,2550){ automatic=0 id=1022 } tile(Teleporter,2650,2550){ automatic=0 id=1023 } tile(Teleporter,2700,2550){ automatic=0 id=1024 } tile(Teleporter,2500,2500){ automatic=1 id=1025 } tile(Teleporter,2550,2500){ automatic=1 destination=996 id=1026 } tile(Teleporter,2600,2500){ automatic=1 destination=1052 id=1027 } tile(Teleporter,2650,2500){ automatic=1 destination=884 id=1028 } tile(Teleporter,2700,2500){ automatic=1 destination=1012 id=1029 } tile(Button,2500,2600,250){ behaviour=on id=1030 } tile(MovingBlock,2500,2602,250,48){ MovingPosCount=3 activated=0 id=1030 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2500,2635,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2600,2635,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,2650,2635,50,15){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Block,2700,2650) tile(Teleporter,1200,2200,50,26){ automatic=1 destination=1041 id=1036 } tile(Teleporter,1250,2200,50,26){ automatic=1 destination=1042 id=1037 } tile(Teleporter,1300,2200,50,26){ automatic=1 destination=1043 id=1038 } tile(Teleporter,1350,2200,50,26){ automatic=1 destination=1040 id=1039 } tile(Teleporter,1200,2200){ automatic=0 id=1040 } tile(Teleporter,1250,2200){ automatic=0 id=1041 } tile(Teleporter,1300,2200){ automatic=0 id=1042 } tile(Teleporter,1350,2200){ automatic=0 id=1043 } tile(Teleporter,1200,2250){ automatic=1 destination=1048 id=1044 } tile(Teleporter,1250,2250){ automatic=1 destination=1049 id=1045 } tile(Teleporter,1300,2250){ automatic=1 destination=1050 id=1046 } tile(Teleporter,1350,2250){ automatic=1 destination=1051 id=1047 } tile(Teleporter,1200,2100){ automatic=0 id=1048 } tile(Teleporter,1250,2100){ automatic=0 id=1049 } tile(Teleporter,1300,2100){ automatic=0 id=1050 } tile(Teleporter,1350,2100){ automatic=0 id=1051 } tile(Teleporter,1400,2100){ automatic=0 id=1052 } tile(Teleporter,1200,2050){ automatic=1 id=1053 } tile(Teleporter,1250,2050){ automatic=1 destination=1024 id=1054 } tile(Teleporter,1300,2050){ automatic=1 id=1055 } tile(Teleporter,1350,2050){ automatic=1 destination=912 id=1056 } tile(Teleporter,1400,2050){ automatic=1 destination=1121 id=1057 } tile(Button,1150,2150,350){ behaviour=on id=1058 } tile(MovingBlock,1150,2152,350,48){ MovingPosCount=3 activated=0 id=1058 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,1200,2185,50,15){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(MovingBlock,1300,2185,50,15){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=50 y1=0 y2=0 } tile(Teleporter,2900,1550){ automatic=0 id=491 } tile(Teleporter,2900,1500){ automatic=1 id=496 } tile(Teleporter,1350,1850){ automatic=0 id=463 } tile(Teleporter,1350,1800){ automatic=1 id=468 } tile(Teleporter,2400,1550){ automatic=0 id=435 } tile(Teleporter,2400,1500){ automatic=1 id=440 } tile(Teleporter,2150,1550){ automatic=0 id=407 } tile(Teleporter,2150,1500){ automatic=1 id=412 } tile(Teleporter,1900,1550){ automatic=0 id=379 } tile(Teleporter,1900,1500){ automatic=1 id=384 } tile(Block,2450,350) tile(ShadowStart,1600,2000) tile(Teleporter,2450,300){ automatic=0 destination=1074 id=1066 message=" " } tile(Teleporter,2450,250){ automatic=1 destination=1073 id=1067 message=" " } tile(Teleporter,2405,300){ automatic=1 destination=1072 id=1068 message=" " } tile(Teleporter,2478,300){ automatic=1 destination=1071 id=1069 message=" " } tile(PlayerStart,550,400) tile(Teleporter,2450,100){ automatic=0 id=1071 message=" " } tile(Teleporter,2400,100){ automatic=0 id=1072 message=" " } tile(Teleporter,2500,100){ automatic=0 id=1073 message=" " } tile(Teleporter,2350,100){ automatic=0 id=1074 message=" " } tile(Block,2435,1500,15) tile(Block,2385,1550,15) tile(Teleporter,1600,2050){ automatic=1 destination=380 id=1077 } tile(Block,1735,1500,15,1250) tile(Block,1735,1485,15,15) tile(Block,1750,1485,1250,15) tile(Block,3000,1485,15,15) tile(Block,3000,1500,15,1250) tile(Block,3000,2750,15,15) tile(Block,1750,2750,1250,15) tile(Block,1735,2750,15,15) tile(MovingBlock,2350,50){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2350,152,50,48){ MovingPosCount=3 activated=0 id=1065 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2400,50){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2450,50){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2500,50){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2400,152,50,48){ MovingPosCount=3 activated=0 id=201 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2450,152,50,48){ MovingPosCount=3 activated=0 id=362 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(MovingBlock,2500,152,50,48){ MovingPosCount=3 activated=0 id=363 loop=1 t0=4 t1=4 t2=0 x0=0 x1=0 x2=0 y0=-50 y1=0 y2=0 } tile(Teleporter,2350,50,200){ automatic=1 destination=1066 id=1086 message=" " } tile(Block,2385,100,15) tile(Block,2435,100,15) tile(Block,2485,100,15) tile(Block,2535,100,15) tile(Block,2335,50,15,150) tile(Block,2350,200,200,15) tile(Block,2550,50,15,150) tile(Block,2350,35,200,15) tile(Block,2335,35,15,15) tile(Block,2550,35,15,15) tile(Block,2550,200,15,15) tile(Block,2335,200,15,15) tile(Block,1785,1500,15,1250) tile(Block,1835,1500,15,1250) tile(Block,1885,1500,15,1250) tile(Block,1935,1500,15,1250) tile(Block,1985,1500,15,1250) tile(Block,2035,1500,15,1250) tile(Block,2085,1500,15,1250) tile(Block,2135,1500,15,1250) tile(Block,2185,1500,15,1250) tile(Block,2235,1500,15,1250) tile(Block,2285,1500,15,1250) tile(Block,2335,1500,15,1250) tile(Block,2385,1500,15,1250) tile(Block,2435,1500,15,1250) tile(Block,2485,1500,15,1250) tile(Block,2535,1500,15,1250) tile(Block,2585,1500,15,1250) tile(Block,2635,1500,15,1250) tile(Block,2685,1500,15,1250) tile(Block,2735,1500,15,1250) tile(Block,2785,1500,15,1250) tile(Block,2835,1500,15,1250) tile(Block,2885,1500,15,1250) tile(Block,2935,1500,15,1250) tile(Block,1200,1500) tile(Exit,2550,550) tile(Teleporter,2200,2500){ automatic=1 destination=956 id=1088 } tile(Collectable,1950,2500) tile(MovingBlock,2350,700){ MovingPosCount=1 activated=0 appearance=Collectable_Scenery id=946 loop=0 t0=4 x0=0 y0=50 } tile(Exit,2900,1900) tile(Teleporter,1950,2500){ automatic=1 destination=928 id=1090 } tile(Teleporter,1300,2450,50,15){ automatic=0 id=1091 } tile(Teleporter,1300,2500,50,15){ automatic=1 destination=1094 id=1092 } tile(Teleporter,1400,2500){ automatic=1 destination=520 id=1093 } tile(Teleporter,1400,2500){ automatic=0 id=1094 } tile(Teleporter,1300,2550,50,15){ automatic=1 destination=380 id=1095 } tile(Teleporter,1750,2350){ automatic=0 id=1096 } tile(Teleporter,1750,2300){ automatic=1 destination=1098 id=1097 } tile(Teleporter,1800,2250){ automatic=0 id=1098 } tile(Teleporter,1800,2350){ automatic=1 destination=1100 id=1099 } tile(Teleporter,1850,2350){ automatic=0 id=1100 } tile(Teleporter,1850,2300){ automatic=1 destination=1091 id=1101 } tile(Teleporter,2000,2300){ automatic=1 destination=1103 id=1102 } tile(Teleporter,2050,2250){ automatic=0 id=1103 } tile(Teleporter,2050,2350){ automatic=1 destination=1105 id=1104 } tile(Teleporter,2100,2350){ automatic=0 id=1105 } tile(Teleporter,2100,2300){ automatic=1 destination=1091 id=1106 } tile(MovingBlock,1400,2500){ MovingPosCount=1 activated=0 id=526 loop=0 t0=4 x0=0 y0=50 } tile(Teleporter,1450,1850){ automatic=0 id=1107 } tile(Teleporter,1150,1850){ automatic=0 id=1108 } tile(Teleporter,1150,1800){ automatic=1 destination=452 id=1109 } tile(Teleporter,1450,1800){ automatic=1 destination=1111 id=1110 } tile(Teleporter,1150,2100){ automatic=0 id=1111 } tile(Teleporter,1450,2100){ automatic=0 id=1112 } tile(Teleporter,1450,2050){ automatic=1 destination=1108 id=1113 } tile(Teleporter,1150,2050){ automatic=1 destination=1040 id=1114 } tile(Block,1400,2200) tile(Block,1135,1800,15,500) tile(Block,1135,2300,15,15) tile(Block,1150,2300,350,15) tile(Block,1500,2300,15,15) tile(Block,1500,1800,15,500) tile(Block,1500,1785,15,15) tile(Block,1150,1785,350,15) tile(Block,1135,1785,15,15) tile(Teleporter,1450,1950){ automatic=0 id=1119 } tile(Teleporter,1450,2000){ automatic=1 destination=1107 id=1120 } tile(Teleporter,1450,2200){ automatic=0 id=1121 } tile(Teleporter,1450,2250){ automatic=1 destination=1112 id=1122 } tile(Block,1185,1800,15,500) tile(Block,1235,1800,15,500) tile(Block,1285,1800,15,500) tile(Block,1335,1800,15,500) tile(Block,1385,1800,15,500) tile(Block,1435,1800,15,500) tile(MovingBlock,600,450){ MovingPosCount=8 activated=0 appearance=Pushable_Scenery id=1127 loop=1 t0=4 t1=0 t2=1 t3=0 t4=1 t5=0 t6=4 t7=0 x0=0 x1=0 x2=0 x3=0 x4=0 x5=0 x6=0 x7=0 y0=50 y1=50 y2=50 y3=50 y4=50 y5=50 y6=0 y7=0 } tile(MovingBlock,600,500){ MovingPosCount=8 activated=0 appearance=ShadowPushable_Scenery id=1127 loop=1 t0=4 t1=0 t2=4 t3=0 t4=1 t5=0 t6=1 t7=0 x0=0 x1=0 x2=0 x3=0 x4=0 x5=0 x6=0 x7=0 y0=-50 y1=-50 y2=0 y3=0 y4=0 y5=0 y6=0 y7=0 } tile(MovingBlock,600,500){ MovingPosCount=8 activated=0 appearance=Block_Scenery id=1127 loop=1 t0=1 t1=0 t2=4 t3=0 t4=4 t5=0 t6=1 t7=0 x0=0 x1=0 x2=0 x3=0 x4=0 x5=0 x6=0 x7=0 y0=0 y1=0 y2=-50 y3=-50 y4=0 y5=0 y6=0 y7=0 } tile(MovingBlock,600,500){ MovingPosCount=8 activated=0 appearance=ShadowBlock_Scenery id=1127 loop=1 t0=1 t1=0 t2=1 t3=0 t4=4 t5=0 t6=4 t7=0 x0=0 x1=0 x2=0 x3=0 x4=0 x5=0 x6=0 x7=0 y0=0 y1=0 y2=0 y3=0 y4=-50 y5=-50 y6=0 y7=0 } tile(Block,550,450){ appearance=PlayerStart_Scenery } tile(Switch,550,400){ appearance=PlayerStart_Scenery behaviour=on id=1127 message=" " } tile(Teleporter,550,350){ appearance=PlayerStart_Scenery automatic=1 destination=1129 id=1128 } tile(NotificationBlock,550,400){ appearance=PlayerStart_Scenery message="Press {{{key_action}}} key to cycle between characters.\n\nPress {{{key_jump}}} key to select it!" } tile(Teleporter,400,1400,50,15){ automatic=0 id=1129 } tile(Teleporter,400,1450,50,15){ automatic=1 destination=1135 id=1130 } tile(Teleporter,400,1500,50,15){ automatic=1 destination=1136 id=1131 } tile(Teleporter,400,1550,50,15){ automatic=1 destination=1137 id=1132 } tile(Teleporter,400,1600,50,15){ automatic=1 destination=1138 id=1133 } tile(Teleporter,500,1400){ automatic=0 id=1135 } tile(Teleporter,550,1400){ automatic=0 id=1136 } tile(Teleporter,600,1400){ automatic=0 id=1137 } tile(Teleporter,650,1400){ automatic=0 id=1138 } tile(MovingBlock,500,1485,50,15){ MovingPosCount=8 activated=0 id=1127 loop=1 t0=4 t1=0 t2=1 t3=0 t4=1 t5=0 t6=4 t7=0 x0=0 x1=0 x2=0 x3=0 x4=0 x5=0 x6=0 x7=0 y0=-50 y1=-50 y2=-50 y3=-50 y4=-50 y5=-50 y6=0 y7=0 } tile(MovingBlock,550,1435,50,15){ MovingPosCount=8 activated=0 id=1127 loop=1 t0=4 t1=0 t2=4 t3=0 t4=1 t5=0 t6=1 t7=0 x0=0 x1=0 x2=0 x3=0 x4=0 x5=0 x6=0 x7=0 y0=50 y1=50 y2=0 y3=0 y4=0 y5=0 y6=0 y7=0 } tile(MovingBlock,600,1435,50,15){ MovingPosCount=8 activated=0 id=1127 loop=1 t0=1 t1=0 t2=4 t3=0 t4=4 t5=0 t6=1 t7=0 x0=0 x1=0 x2=0 x3=0 x4=0 x5=0 x6=0 x7=0 y0=0 y1=0 y2=50 y3=50 y4=0 y5=0 y6=0 y7=0 } tile(MovingBlock,650,1435,50,15){ MovingPosCount=8 activated=0 id=1127 loop=1 t0=1 t1=0 t2=1 t3=0 t4=4 t5=0 t6=4 t7=0 x0=0 x1=0 x2=0 x3=0 x4=0 x5=0 x6=0 x7=0 y0=0 y1=0 y2=0 y3=0 y4=50 y5=50 y6=0 y7=0 } tile(Button,500,1450){ behaviour=on id=1145 } tile(Button,550,1450){ behaviour=on id=1146 } tile(Button,600,1450){ behaviour=on id=1154 } tile(Button,650,1450){ behaviour=on id=1148 } tile(Block,400,1350,100) tile(MovingBlock,500,1451,50,49){ MovingPosCount=1 activated=0 id=1145 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,550,1451,50,49){ MovingPosCount=1 activated=0 id=1146 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,600,1451,50,49){ MovingPosCount=1 activated=0 id=1154 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,650,1451,50,49){ MovingPosCount=1 activated=0 id=1148 loop=0 t0=4 x0=0 y0=-50 } tile(Teleporter,500,1350,200){ automatic=1 destination=1066 id=1155 } tile(Block,450,1400,50,200) tile(Block,350,1350,50,250) tile(Block,535,1400,15) tile(Block,585,1400,15) tile(Block,635,1400,15) tile(Block,685,1400,15) tile(Block,600,400){ appearance=PlayerStart_Scenery } tile(Block,500,400){ appearance=PlayerStart_Scenery } tile(MovingBlock,2400,700){ MovingPosCount=1 activated=0 id=498 loop=0 t0=50 x0=0 y0=50 } tile(MovingBlock,2400,700){ MovingPosCount=1 activated=0 appearance=Fragile_Scenery id=498 loop=0 t0=50 x0=0 y0=50 } tile(Teleporter,2450,2650){ automatic=0 id=1158 } tile(Teleporter,2450,2650){ automatic=1 destination=984 id=1159 } tile(Teleporter,2300,2550){ automatic=1 destination=1158 id=1160 } tile(MovingBlock,2450,2700){ MovingPosCount=1 activated=0 id=498 loop=0 t0=4 x0=0 y0=-50 } tile(MovingBlock,2550,500){ MovingPosCount=1 activated=0 appearance=Switch_Scenery id=498 loop=0 t0=4 x0=0 y0=-50 } tile(Block,2350,450,300) tile(Fragile,2550,450){ state=0 } tile(Fragile,2600,450){ state=1 } tile(Fragile,2400,450){ state=0 } tile(Fragile,2450,450){ state=0 } tile(Fragile,2500,450){ state=0 } tile(Fragile,2350,450){ state=1 } tile(Block,2300,750,300) tile(Fragile,2300,750){ state=0 } tile(Fragile,2350,750){ state=0 } tile(Fragile,2450,750){ state=0 } tile(Fragile,2400,750){ state=1 } tile(Fragile,2500,750){ state=1 } tile(Fragile,2550,750){ state=1 } tile(MovingBlock,2300,2597,50,18){ MovingPosCount=1 activated=0 id=498 loop=0 t0=1 x0=-2 y0=14 } scenerylayer(bg_bbb){ cameraSpeed=1,1 speed=0,0 scenery(Pushable_Scenery,2000,1500,250,250) scenery(Pushable_Scenery,2500,1500,250,250) scenery(Pushable_Scenery,1750,1750,250,250) scenery(Pushable_Scenery,2250,1750,250,250) scenery(Pushable_Scenery,2750,1750,250,250) scenery(Pushable_Scenery,2000,2000,250,250) scenery(Pushable_Scenery,2500,2000,250,250) scenery(Pushable_Scenery,1750,2250,250,250) scenery(Pushable_Scenery,2250,2250,250,250) scenery(Pushable_Scenery,2750,2250,250,250) scenery(Pushable_Scenery,2500,2500,250,250) scenery(Pushable_Scenery,2000,2500,250,250) scenery(ShadowPushable_Scenery,1750,1500,250,250) scenery(ShadowPushable_Scenery,2250,1500,250,250) scenery(ShadowPushable_Scenery,2750,1500,250,250) scenery(ShadowPushable_Scenery,2000,1750,250,250) scenery(ShadowPushable_Scenery,2500,1750,250,250) scenery(ShadowPushable_Scenery,1750,2000,250,250) scenery(ShadowPushable_Scenery,2250,2000,250,250) scenery(ShadowPushable_Scenery,2750,2000,250,250) scenery(ShadowPushable_Scenery,2000,2250,250,250) scenery(ShadowPushable_Scenery,2500,2250,250,250) scenery(ShadowPushable_Scenery,1750,2500,250,250) scenery(ShadowPushable_Scenery,2250,2500,250,250) scenery(ShadowPushable_Scenery,2750,2500,250,250) scenery(Pushable_Scenery,1150,1800,350,250) scenery(ShadowPushable_Scenery,1150,2050,350,250) scenery(brick_wall,550,350,150,200) scenery(brick_wall,2350,500,250,250) } scenerylayer(fg_fff){ cameraSpeed=1,1 speed=0,0 scenery(Teleporter_Scenery,2500,500) scenery(Teleporter_Scenery,2550,700) scenery(Swap_Scenery,2350,550) scenery(Spikes_Scenery,2350,650) scenery(Spikes_Scenery,2400,650) scenery(brick_wall,600,500) scenery(Checkpoint_Scenery,600,400) scenery(Block_Scenery,500,550,200) scenery(Block_Scenery,700,350,50,250) scenery(Block_Scenery,550,300,200) scenery(Block_Scenery,500,300,50,250) scenery(brick_wall,550,350,50,100) }